I have managed to successfully get Boost working on the iPhone. The major sticking point was that the debugger was not working. Now it is.
Quantlib also compiles for the iphone. I now have to test it.
I would like to know what size limits exist for an iPhone app. QuantLib compiles to about 300MB.
Sunday, February 21, 2010
Friday, February 19, 2010
Long time, long update
A lot has improved on the program. Just not the mathematica aspects.
Since the last blog, the game can play really well for a very long time on the iTouch.
Back-end improvements: Mostly fixes
Immediate exercise (subtle bug to fix)
Front-end:
Startup works well
Immediate exercise (subtle bugs to fix, unobservable in the wild)
Help extended.
.
.
.
Wish list:
Upgrade to QuantLib: Something is wrong with my debugger and it refuses to debug C++
code.
Lua library: Needs to be well thought out.
Get a terminal working for Lua:
Back end works reasonably well. How can user add code?
Since the last blog, the game can play really well for a very long time on the iTouch.
Back-end improvements: Mostly fixes
Immediate exercise (subtle bug to fix)
Front-end:
Startup works well
Immediate exercise (subtle bugs to fix, unobservable in the wild)
Help extended.
.
.
.
Wish list:
Upgrade to QuantLib: Something is wrong with my debugger and it refuses to debug C++
code.
Lua library: Needs to be well thought out.
Get a terminal working for Lua:
Back end works reasonably well. How can user add code?
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